soundVolume: Difference between revisions
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| {{RV|type=command | |||
| |game1= ofp | |||
| |version1= 1.00 | |||
| |game2= ofpe | |||
| |version2= 1.00 | |||
| |game3= arma1 | |||
| |version3= 1.00 | |||
| |game4= arma2 | |||
| |version4= 1.00 | |||
| |game5= arma2oa | |||
| |version5= 1.50 | |||
| |game6= tkoh | |||
| |version6= 1.00 | |||
| |game7= arma3 | |||
| |version7= 0.50 | |||
| |gr1= Sounds | |||
| |descr= Returns the current sound volume (set by [[fadeSound]]). | |||
| |s1= '''soundVolume''' | |||
| |r1= [[Number]] | |||
| |x1= <sqf>hint str soundVolume;</sqf> | |||
| |seealso= [[fadeSound]] [[musicVolume]] [[radioVolume]] [[speechVolume]] [[environmentVolume]] [[getAudioOptionVolumes]] | |||
| }} | |||
Latest revision as of 14:11, 5 May 2022
Description
Syntax
- Syntax:
- soundVolume
- Return Value:
- Number
Examples
- Example 1:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
 
	





