Bimpas File Format: Difference between revisions
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==Rapification== | == Rapification == | ||
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner | Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner | ||
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== | == examples == | ||
<pre> | |||
class Pass0 | class Pass0 | ||
{ | { | ||
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tlAlpha=1.000000; | tlAlpha=1.000000; | ||
}; | }; | ||
</pre> | |||
[[Category:BIS_File_Formats]] | [[Category:BIS_File_Formats]] |
Latest revision as of 18:29, 31 January 2021
intro
bimpas files are associated with Xbox elite they were the precursor to ArmA's rvmat files
in both cases they define a series of textures for p3d models (and wrps)
The new, visitor 3 graphical editor tool refers to bimpas files as
- rvmat surface materials
- bimpas transition materials
rvmat files are a series of paas bimpas files are a series of rvmats
Rapification
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner
some files, possibly in error, contain substituted space characters for zeroes.
this is either an encryption, or, possibly a simple error
examples
class Pass0 { material = "ca\introofp\ps.rvmat"; texture = "ca\introofp\ps.paa"; tlAlpha = 1; trAlpha = 1; blAlpha = 1; brAlpha = 1; }; class Pass0 { material="LandText\az.rvmat"; texture="LandText\az.paa"; trAlpha=1.000000; }; class Pass1 { material="LandText\ba.rvmat"; texture="LandText\ba.paa"; blAlpha=1.000000; }; class Pass2 { material="LandText\_N.rvmat"; texture="LandText\_N.paa"; brAlpha=1.000000; }; class Pass3 { material="LandText\Dl.rvmat"; texture="LandText\Dl.paa"; tlAlpha=1.000000; };