synchronizeObjectsAdd: Difference between revisions
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{{RV|type=command  | |||
[[  | |game1= arma2  | ||
|version1= 1.00  | |||
|game2= arma2oa  | |||
|version2= 1.50  | |||
|game3= tkoh  | |||
|version3= 1.00  | |||
|game4= arma3  | |||
|version4= 0.50  | |||
|eff= global  | |||
|arg= global  | |||
|gr1= Object Manipulation  | |||
|descr= Add given objects to the unit's list of synchronized objects.  | |||
|s1= unit [[synchronizeObjectsAdd]] objects  | |||
|p1= unit: [[Object]]  | |||
|p2= objects: [[Array]] - array of objects  | |||
|r1= [[Nothing]]  | |||
|x1= <sqf>  | |||
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"];  | |||
_acm synchronizeObjectsAdd [player];  | |||
</sqf>  | |||
|seealso= [[synchronizeObjectsRemove]]  | |||
}}  | |||
Latest revision as of 15:26, 13 May 2022
Description
- Description:
 - Add given objects to the unit's list of synchronized objects.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - unit synchronizeObjectsAdd objects
 - Parameters:
 - unit: Object
 - objects: Array - array of objects
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];
 
Additional Information
- See also:
 - synchronizeObjectsRemove
 
Notes
- 
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