Face Wound Textures: Difference between revisions

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Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],
Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],


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       mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac
       mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac


===ARMA 2===
=== ARMA 2 ===
wounding by identity
wounding by identity


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  ;
  ;


[[Category:ArmA 2: Editing]]
{{GameCategory|arma2|Editing}}

Latest revision as of 20:31, 31 January 2021

Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],

ie:

      wounds[]={
                 ...,
         	"mareks_hh.pac","baldhead_oholen_HI.pac"
       };

Add all face with their wound replacement textures in pairs to core.woundsFace.hpp,

ie:

     mareks_hh.pac,baldhead_oholen_HI.pac,
     MarekTomas_HH.pac,blackhair_shaved_HI.pac,
     Markus_hh.pac,blackhair_beard_HI.pac

Note:

1."" for texture names are only required when an empty space is in the name like "My texture.pac".

2.There need to be always pairs of textures, but the formatting doesn't matter.

     mareks_hh.pac,baldhead_oholen_HI.pac,
     MarekTomas_HH.pac,blackhair_shaved_HI.pac

is the same as

     mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac

ARMA 2

wounding by identity

class Wounds
     {
       tex[]={};
       mat[]=
            {
             "ca\characters\heads\male\defaulthead\data\hhl.rvmat",
             "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat",
             "ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat",
      };
;