Face Wound Textures: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{enHeader}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "^ " to "") |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[], | Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[], | ||
Line 26: | Line 24: | ||
mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac | mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac | ||
===ARMA 2=== | === ARMA 2 === | ||
wounding by identity | wounding by identity | ||
Line 40: | Line 38: | ||
; | ; | ||
{{GameCategory|arma2|Editing}} |
Latest revision as of 20:31, 31 January 2021
Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],
ie:
wounds[]={ ..., "mareks_hh.pac","baldhead_oholen_HI.pac" };
Add all face with their wound replacement textures in pairs to core.woundsFace.hpp,
ie:
mareks_hh.pac,baldhead_oholen_HI.pac, MarekTomas_HH.pac,blackhair_shaved_HI.pac, Markus_hh.pac,blackhair_beard_HI.pac
Note:
1."" for texture names are only required when an empty space is in the name like "My texture.pac".
2.There need to be always pairs of textures, but the formatting doesn't matter.
mareks_hh.pac,baldhead_oholen_HI.pac, MarekTomas_HH.pac,blackhair_shaved_HI.pac
is the same as
mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac
ARMA 2
wounding by identity
class Wounds { tex[]={}; mat[]= { "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat", }; ;