Inkompetent – User talk

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m (Text replacement - "<code>" to "<code style="display: block">")
 
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Example:
Example:
    if ((nr >= 0) and {alive(someArray select nr)}) then {}:
<code style="display: block">if ((nr >= 0) and {alive(someArray select nr)}) then {};</code>




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Example:
Example:
    waitUntil {
<pre>waitUntil
        .....your code here....
{
        sleep 0.5;
    ...your code here...
        false
    sleep 0.5;
    };
    false
};</pre>
 
 
 
'''Mute annoying in-game comms'''
 
Use any of the below alone or in combination depending on wanted result:
 
<code style="display: block">enableRadio false; //disable radio messages to be heard and shown in the left lower corner of the screen</code>
 
<code style="display: block">0 fadeRadio 0; //mute in-game radio commands</code>
 
<code style="display: block">player setVariable ["BIS_noCoreConversations", true]; //disable greeting menu</code>




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http://forums.bistudio.com/showthread.php?115836-Some-advises
http://forums.bistudio.com/showthread.php?115836-Some-advises
== ACE-related tips and tricks ==
'''Proper DAGR. No map'''
by using ''showGPS = 0;'' in description.ext the DAGR can't use the default GPS map-function (Ctrl-M), but otherwise works as it should.

Latest revision as of 11:52, 11 January 2023

Gathered know-how

Proper use of IF-function:

Only ever use one single check per IF-function, because SQF doesn't do lazy evaluations. ALL of the checks in an IF-clause will be tested, even if the first one and all before the current tested one has failed.


NOTE EXCEPTION: Code can be used for lazy evaluation since build 93640.

Example: if ((nr >= 0) and {alive(someArray select nr)}) then {};


Substitute while-loop with waitUntil

Since while-loops only run for 10000 iterations one can instead use waitUntil with a false return value to emulate a while-loop that needs to run for the entire mission.

Example:

waitUntil
{
    ...your code here...
    sleep 0.5;
    false
};


Mute annoying in-game comms

Use any of the below alone or in combination depending on wanted result:

enableRadio false; //disable radio messages to be heard and shown in the left lower corner of the screen

0 fadeRadio 0; //mute in-game radio commands

player setVariable ["BIS_noCoreConversations", true]; //disable greeting menu


Multiplayer Scripting

http://community.bistudio.com/wiki/6thSense.eu:EG


Code Optimization

http://community.bistudio.com/wiki/Code_Optimisation


CONFIGS

http://community.bistudio.com/wiki/6thSense.eu:CG


Programming standards and suggestions

http://forums.bistudio.com/showthread.php?115836-Some-advises

ACE-related tips and tricks

Proper DAGR. No map

by using showGPS = 0; in description.ext the DAGR can't use the default GPS map-function (Ctrl-M), but otherwise works as it should.