BIS fnc invAdd: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Inventory | |||
|descr=Adds item to inventory - checks if there is room for it. Checks if add was done by engine. | |||
|s1= [object,class,force] call [[BIS_fnc_invAdd]] | |||
|p1=object: [[Object]] | |||
| | |p2=class: [[String]] - item class to be added | ||
| | |p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed | ||
| | |r1= [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | ||
|x1= < | |x1= <sqf>[player,"someClass"] call BIS_fnc_invAdd;</sqf> | ||
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] | |||
}} | }} | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - item class to be added
- force: Boolean - (Optional, default false) true to force add item, other items might be removed
- Return Value:
- Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType
Notes
-
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