BIS fnc ambientPlanes: Difference between revisions
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{{RV|type=function | |||
|game1= tkoh | |||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
| | |gr1= Ambient | ||
| | |eff= global | ||
| | |descr= Creates ambient airplanes fly-by near airports around the [[player]]. It will automatically get classes from <sqf inline>configFile >> "CfgVehicles"</sqf> on all planes that have "ambientType" attribute > 0. | ||
| | |mp= Since this function uses [[player]] and its effect is [[Multiplayer Scripting#Locality|global]], this can only be used in singleplayer or executed locally on a player, usually the group leader. | ||
| | |s1= [quantity, areaRadius, dirStep] call [[BIS_fnc_ambientPlanes]] | ||
| | |p1= quantity: [[Number]] - (Optional, default 5) | ||
| | |p2= areaRadius: [[Number]] - (Optional, default 10000) - area radius around airports where planes can spawn/fly | ||
|p3= dirStep: [[Number]] - (Optional, default 30) | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>[] call BIS_fnc_ambientPlanes;</sqf> | ||
< | |x2= <sqf>[30, 3000] call BIS_fnc_ambientPlanes;</sqf> | ||
</ | |||
|seealso= [[createUnit]] [[createVehicle]] [[BIS_fnc_spawnGroup]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
Latest revision as of 13:33, 27 July 2022
Description
- Description:
- Creates ambient airplanes fly-by near airports around the player. It will automatically get classes from configFile >> "CfgVehicles" on all planes that have "ambientType" attribute > 0.
- Execution:
- call
- Multiplayer:
- Since this function uses player and its effect is global, this can only be used in singleplayer or executed locally on a player, usually the group leader.
- Groups:
- Ambient
Syntax
- Syntax:
- [quantity, areaRadius, dirStep] call BIS_fnc_ambientPlanes
- Parameters:
- quantity: Number - (Optional, default 5)
- areaRadius: Number - (Optional, default 10000) - area radius around airports where planes can spawn/fly
- dirStep: Number - (Optional, default 30)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- createUnit createVehicle BIS_fnc_spawnGroup
Notes
-
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