hasWeapon: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Checks if a unit has the given weapon. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Boolean]] <nowiki>=</nowiki> unitName '''hasWeapon''' weaponName |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= weaponName: [[String]] - the name of the weapon to check for. |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Boolean]] - 
|arg= global
Returns true if the unit has the weapon, false if not. |= Return value
____________________________________________________________________________________________
 
|x1= <code>?!([[player]] '''hasWeapon''' "M16") : [[player]] [[addWeapon]] "M16"</code> |= Example 1
____________________________________________________________________________________________


| [[weapons]] |= See also
|gr1= Weapons


}}
|gr2= Unit Inventory
 
|descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
 
|s1= unitName [[hasWeapon]] weaponName
 
|p1= unitName: [[Object]]


<h3 style="display:none">Notes</h3>
|p2= weaponName: [[String]] - the name of the weapon to check for.
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
This command doesnt work for Items in Arma 3, use this instead.
<code>"ItemGPS" in (items player + assignedItems player)</code>
Returns true if unit has gps either assigned or not


|x1= <sqf>if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };</sqf>


<!-- Note Section END -->
|seealso= [[weapons]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|HASWEAPON]]
|user= Benargee
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
|timestamp= 20140911104900
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
|text= This command doesn't work for Items in Arma 3, use this instead (e.g [[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]).
[[Category:Scripting Commands ArmA|HASWEAPON]]
<sqf>"ItemGPS" in (items player + assignedItems player)</sqf>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
Returns [[true]] if unit has gps in inventory, assigned or not.
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:14, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Sep 11, 2014 - 10:49 (UTC)
This command doesn't work for Items in Arma 3, use this instead (e.g ItemGPS). Returns true if unit has gps in inventory, assigned or not.