BIS fnc sceneSetBehaviour: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Scenes | ||
| | |descr= Enables / disables a specific set of AI units, usable for cutscenes. | ||
| [[ | |s1= param call [[BIS_fnc_sceneSetBehaviour]] | ||
| | |p1= [[String]] - string to toggle AI ("enableAI","disableAI") | ||
| [[ | |p2= [[Array]] - AI units that should be affected by function. | ||
|r1= [[Nothing]] | |||
|x1= <sqf>["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;</sqf> | |||
< | |||
|seealso= [[disableAI]] [[enableAI]] [[enableSimulation]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 15:49, 8 November 2023
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour
- Parameters:
- String - string to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- disableAI enableAI enableSimulation
Notes
-
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