isWeaponDeployed: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Category:Scripting_Commands_Arma_3 Category:Arma_3:_New_Scripting_Commands_List {{Command|= Comments __________________________________________________________________...") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(51 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | |||
{{ | |||
| | |game1= arma3 | ||
|version1= 1.42 | |||
| | |arg= global | ||
|gr1= Weapons | |||
| Returns true if weapon is currently deployed. | |descr= Returns true if weapon is currently deployed. | ||
| [[isWeaponDeployed]] unit | |s1= [[isWeaponDeployed]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|s2= [[isWeaponDeployed]] [unit, onGround] | |||
| | |s2since= arma3 2.06 | ||
|p21= unit: [[Object]] | |||
|p22= onGround: [[Boolean]] - (Optional) [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax. | |||
|r2= [[Boolean]] | |||
|x1= <sqf>_dep = isWeaponDeployed player;</sqf> | |||
|x2= <sqf>_depOnObj = isWeaponDeployed [player, false];</sqf> | |||
|seealso= [[isWeaponRested]] [[canDeployWeapon]] | |||
}} | }} | ||
< | {{Note | ||
|user= AgentRev | |||
|timestamp= 20150701164400 | |||
|text= You can force a unit out of bipod or resting with: | |||
<sqf>_unit playMove "";</sqf> | |||
}} | |||
< | {{Note | ||
|user= Beno 83au | |||
|timestamp= 20170304035800 | |||
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | |||
<sqf>_player setPos (_player modelToWorld [0,0,0]);</sqf> | |||
}} |
Latest revision as of 14:54, 13 May 2022
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround]
- Parameters:
- unit: Object
- onGround: Boolean - (Optional) true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isWeaponRested canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2015 - 16:44 (UTC)
-
You can force a unit out of bipod or resting with:
- Posted on Mar 04, 2017 - 03:58 (UTC)
-
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is: