synchronizeObjectsAdd: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
| | |version3= 1.00 | ||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |eff= global | ||
| | |arg= global | ||
| | |gr1= Object Manipulation | ||
| | |descr= Add given objects to the unit's list of synchronized objects. | ||
| | |s1= unit [[synchronizeObjectsAdd]] objects | ||
|p1= unit: [[Object]] | |||
| | |p2= objects: [[Array]] - array of objects | ||
|r1= [[Nothing]] | |||
|[[ | |x1= <sqf> | ||
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; | |||
_acm synchronizeObjectsAdd [player]; | |||
</sqf> | |||
| | |seealso= [[synchronizeObjectsRemove]] | ||
}} | }} | ||
Latest revision as of 15:26, 13 May 2022
Description
- Description:
- Add given objects to the unit's list of synchronized objects.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit synchronizeObjectsAdd objects
- Parameters:
- unit: Object
- objects: Array - array of objects
- Return Value:
- Nothing
Examples
- Example 1:
- _acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
- synchronizeObjectsRemove
Notes
-
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