BIS fnc ffvUpdate: Difference between revisions

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{{Function|Comments=
{{Function|= Comments
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| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.34|Game version=
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| <pre>/*
| Update Firing From Vehicle feature depending on condition defined in turret's config.|Description=
Author:
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Konrad Szumiec A.D. 2014


Description:
| vehicle call [[BIS_fnc_ffvUpdate]] |Syntax=
Update Firing From Vehicle feature depending on condition defined in turret's config.


Parameter:
OBJECT - vehicle


Returns:
|p1= vehicle: [[Object]]|Parameter 1=
nothing


Example:
| [[Nothing]]|Return value=
if (local _vehicle) then {
_vehicle animate ["Door_1",1];
_vehicle call BIS_fnc_ffvUpdate;
};
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
<!---
|exec= spawn |= Execution
--->
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| <!-- [] call [[BIS_fnc_ffvUpdate]]; --> |= Syntax
|x1= <code>if ([[local]] _vehicle) then {
|p1= |= Parameter 1
_vehicle [[animate]] ["Door_1",1];
 
_vehicle [[call]] [[BIS_fnc_ffvUpdate]];
| |= Return value
};</code>|Example 1=
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|x1= <code></code> |=
|   |See also=
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| |= See also
 
}}
}}
<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">

Revision as of 12:22, 16 June 2018

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Description

Description:
Update Firing From Vehicle feature depending on condition defined in turret's config.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
vehicle call BIS_fnc_ffvUpdate
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1",1]; _vehicle call BIS_fnc_ffvUpdate; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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