modelToWorldWorld: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]] | This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]] | ||
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] obj [[modelToWorld]] [1,2,3]; // true</code> | <code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); // true</code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 01:01, 29 May 2017
Description
- Description:
- Converts position from object model space to world space (usable by setPosWorld for example).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
(getPos player) modelToWorldWorld [0,1,0]
Additional Information
- See also:
- modelToWorldVisualWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on May 28, 2017 - 22:19 (UTC)
- Killzone Kid
-
This command produces identical result to modelToWorld command used in conjunction with AGLToASL
obj modelToWorldWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorld [1,2,3]); // true