modelToWorldWorld: Difference between revisions

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| Converts position from object model space to world space (usable by [[setPosWorld]] for example). |= Description
| Converts position from object model space to world space (usable by [[setPosWorld]] for example). |= Description
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| obj '''modelToWorldWorld''' modelPos |= Syntax
| obj [[modelToWorldWorld]] modelPos |= Syntax
|p1= obj: [[Object]] |= Parameter 1
|p1= obj: [[Object]] |= Parameter 1
|p2= modelPos: [[Array]] |= Parameter 2
|p2= modelPos: [[Array]] |= Parameter 2
| [[Array]]:  |= Return Value
| [[Array]]:  |= Return Value


|x1= <code>([[getPos]] [[player]]) [[modelToWorldWorld]] [0,1,0]</code> |= Example 1
|x1= <code>[[player]] [[modelToWorldWorld]] [0,1,0]</code> |= Example 1


| [[modelToWorldVisualWorld]] |= See Also
| [[modelToWorldVisualWorld]] |= See Also
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<dd class="note">
<dd class="note">
This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]]
This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]]
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); // true</code>
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); {{codecomment|// true}}</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 11:17, 13 May 2018

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space (usable by setPosWorld for example).
Groups:
Uncategorised

Syntax

Syntax:
obj modelToWorldWorld modelPos
Parameters:
obj: Object
modelPos: Array
Return Value:
Array:

Examples

Example 1:
player modelToWorldWorld [0,1,0]

Additional Information

See also:
modelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on May 28, 2017 - 22:19 (UTC)
Killzone Kid
This command produces identical result to modelToWorld command used in conjunction with AGLToASL obj modelToWorldWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorld [1,2,3]); // true