BIS fnc drawArrow: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (Created page with "{{Function|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1.73|= Game version _____________...") |
m (template:command argument fix) |
||
Line 34: | Line 34: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[drawArrow]] |= | | [[drawArrow]] |SEEALSO= | ||
}} | }} |
Revision as of 10:29, 7 April 2019
Description
- Description:
- Draws a static arrow (outline or color filled) on map. See Example 4 for arrow removal.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [from, to, color, pars, fill, map] call BIS_fnc_drawArrow
- Parameters:
- from: Array - Arrow start position in format [x,y] or [x,y,z]
- to: Array - Arrow end position in format [x,y] or [x,y,z]
- color (Optional): Array - Arrow line or fill color in format [r,g,b,a]. Default: [1,1,1,1]
- pars (Optional): Array - Arrow geometry details in format [arrowThickness, arrowHeadLengthCoef, arrowHeadWidthCoef], where:
- arrowThickness (Optional): Number - Arrow thickness in meters. Default: 10
- arrowHeadLengthCoef (Optional): Number - Arrow head length compared to the total length of the arrow. Default: 1/3 (third of the length)
- arrowHeadWidthCoef (Optional): Number - Arrow head width compared to the arrow thickness. Default: 2 (twice as wide)
- fill (Optional): Boolean - true to draw color filled arrow, false to draw outline. Default: true
- map (Optional): Control - Map control. Default: control 51 of the main map display 12
- Return Value:
- Array - Arrow reference for removal in format [idd, idc, ehId] or empty array [] on removal operation
Examples
- Example 1:
- Draw a semi-transparent, blue arrow with default geometry:
myArrow1 = [_pos1, _pos2, [0,0,1,0.5]] call BIS_fnc_drawArrow;
- Example 2:
- Draw a wide, green arrow outline:
myArrow2 = [_pos1, _pos2, [0,1,0,1], [20], false] call BIS_fnc_drawArrow;
- Example 3:
- Draw a thin, red arrow with custom head geometry:
myArrow3 = [_pos1, _pos2, [1,0,0,1], [1,1/5,5]] call BIS_fnc_drawArrow;
- Example 4:
- Remove the arrow created in Example 3:
myArrow3 call BIS_fnc_drawArrow;
Additional Information
- See also:
- drawArrow
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.73]][[ Category: arma3dev: New Functions | BIS FNC DRAWARROW]][[ Category: arma3dev: Functions | BIS FNC DRAWARROW]]