getShotParents: Difference between revisions
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| |eff=  |= Multiplayer Effects | |eff=  |= Multiplayer Effects | ||
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| | Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |=  | | Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[getShotParents]] projectile |=  | | [[getShotParents]] projectile |SYNTAX= | ||
| |p1= projectile: [[Object]] - the actual projectile shot |=  | |p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1= | ||
| |p2=  |=  | |p2=  |PARAMETER2= | ||
| |p3=  |=  | |p3=  |PARAMETER3= | ||
| |p3=  |=  | |p3=  |PARAMETER4= | ||
| |p3=  |=  | |p3=  |PARAMETER5= | ||
| |p3=  |=  | |p3=  |PARAMETER6= | ||
| | [[Array]] - [vehicle, instigator] |=  | | [[Array]] - [vehicle, instigator] |RETURNVALUE= | ||
| |x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |=  | |x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1= | ||
| |x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |=  | |x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |EXAMPLE2= | ||
| | [[setShotParents]] |=  | | [[setShotParents]] |SEEALSO= | ||
| }} | }} | ||
Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator]
Examples
- Example 1:
- _shotParents = getShotParents myProjectile;
- Example 2:
- batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
- 
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