BIS fnc createRuin: Difference between revisions

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m (Fix example)
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|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |= Example 1
|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |= Example 1


|x2= <code> {{codecomment|// will destroy every house in a 50m radius around the player}}
|x2= <code> {{codecomment|// will destroy every building in a 50m radius around the player}}
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[nearestObjects]] <nowiki>[</nowiki>[[player]], ["House"], 50]);</code> |= Example 2
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code> |= Example 2
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Revision as of 10:48, 21 April 2018


Hover & click on the images for description

Description

Description:
Create a building ruin and hide the original object.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
building call BIS_fnc_createRuin
Parameters:
building: Object - building to "destroy"
Return Value:
Object - the created ruin

Examples

Example 1:
aBuilding call BIS_fnc_createRuin;
Example 2:
// will destroy every building in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);

Additional Information

See also:
See also needed

Notes

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Notes

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