setPilotLight: Difference between revisions
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| vehicle '''setPilotLight''' set |= Syntax | | vehicle '''setPilotLight''' set |= Syntax | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= set: [[Boolean]] |= | |p2= set: [[Boolean]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>car [[setPilotLight]] [[true]];</code>|= | |x1= <code>car [[setPilotLight]] [[true]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |= | | [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:37, 7 April 2019
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; 0 = [this] spawn {sleep 0.001; (_this select 0) enableSimulation false;};