Unit Loadout Array: Difference between revisions
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* <tt>"B_soldier_AT_F"</tt> | * <tt>"B_soldier_AT_F"</tt> | ||
< | <syntaxhighlight lang="cpp">[ | ||
/* primary weapon */ ["arifle_MXC_Holo_pointer_F","","acc_pointer_IR","optic_Holosight",["30Rnd_65x39_caseless_mag",30],[],""], | /* primary weapon */ ["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""], | ||
/* secondary weapon */ ["launch_B_Titan_short_F","","","",["Titan_AT",1],[],""], | /* secondary weapon */ ["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""], | ||
/* handgun weapon */ ["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""], | /* handgun weapon */ ["hgun_P07_F", "", "", "", ["16Rnd_9x21_Mag", 16], [], ""], | ||
/* uniform */ ["U_B_CombatUniform_mcam",[["FirstAidKit",1],["30Rnd_65x39_caseless_mag",2,30],["Chemlight_green",1,1]]], | /* uniform */ ["U_B_CombatUniform_mcam", [["FirstAidKit", 1], ["30Rnd_65x39_caseless_mag", 2, 30], ["Chemlight_green", 1, 1]]], | ||
/* vest */ ["V_PlateCarrier1_rgr",[["30Rnd_65x39_caseless_mag",3,30],["16Rnd_9x21_Mag",2,16],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",1,1]]], | /* vest */ ["V_PlateCarrier1_rgr", [["30Rnd_65x39_caseless_mag", 3, 30], ["16Rnd_9x21_Mag", 2, 16], ["SmokeShell", 1 ,1], ["SmokeShellGreen", 1, 1], ["Chemlight_green", 1, 1]]], | ||
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT",2,1]]], | /* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]], | ||
/* items */ "H_HelmetB_light_desert","G_Bandanna_tan",[], | /* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[], | ||
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] | /* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] | ||
]</ | ]</syntaxhighlight> | ||
* <tt>Misc</tt> | * <tt>Misc</tt> | ||
< | <syntaxhighlight lang="cpp">[ | ||
[ | [ | ||
"arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", | "arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco", // Primary weapon, (weapon items) silencer, pointer, optic | ||
["30Rnd_65x39_caseless_mag",30], | ["30Rnd_65x39_caseless_mag", 30], // Loaded mag in primary muzzle, ammo count | ||
["1Rnd_HE_Grenade_shell",1], | ["1Rnd_HE_Grenade_shell", 1], // Loaded mag in secondary muzzle, ammo count | ||
"" | "" // Bipod | ||
], | ], | ||
[], | [], // Secondary weapon info (see primary above) | ||
[ | [ // handGun info (see primary above) | ||
"hgun_P07_F","","","", | "hgun_P07_F", "", "", "", | ||
["16Rnd_9x21_Mag",16], | ["16Rnd_9x21_Mag", 16], | ||
[], | [], | ||
"" | "" | ||
], | ], | ||
[ | [ // Uniform | ||
"U_B_CombatUniform_mcam", | "U_B_CombatUniform_mcam", // Uniform Type | ||
[ | [ // Uniform Items | ||
["FirstAidKit",1], | ["FirstAidKit", 1], // Type, count | ||
["30Rnd_65x39_caseless_mag",30,2] | ["30Rnd_65x39_caseless_mag", 30, 2] | ||
] | ] // Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo | ||
], | ], | ||
[ | [ // Vest Info | ||
"V_PlateCarrierGL_rgr", | "V_PlateCarrierGL_rgr", // Vest Type | ||
[ | [ // Vest Items | ||
["30Rnd_65x39_caseless_mag",30,3] | ["30Rnd_65x39_caseless_mag", 30, 3] | ||
] | ] | ||
], | ], | ||
[], | [], // Backpack Info (follows same layout as above for Uniform and Vest) | ||
"H_HelmetSpecB_blk", | "H_HelmetSpecB_blk", // Helmet | ||
"G_Tactical_Clear", | "G_Tactical_Clear", //Facewear glasses/bandanna etc | ||
["Binocular","","","",[],[],""], | ["Binocular", "", "", "", [], [], ""], // Weapon Binocular (follows same layout as other weapons above) | ||
["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] | ["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"] // AssignedItems ItemGPS can also be a UAV Terminal | ||
]</ | ]</syntaxhighlight> | ||
[[Category: Arrays]] |
Revision as of 11:41, 3 January 2020
These are examples of Unit Loadout Array structures (see getUnitLoadout, setUnitLoadout).
- "B_soldier_AT_F"
[
/* primary weapon */ ["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""],
/* secondary weapon */ ["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""],
/* handgun weapon */ ["hgun_P07_F", "", "", "", ["16Rnd_9x21_Mag", 16], [], ""],
/* uniform */ ["U_B_CombatUniform_mcam", [["FirstAidKit", 1], ["30Rnd_65x39_caseless_mag", 2, 30], ["Chemlight_green", 1, 1]]],
/* vest */ ["V_PlateCarrier1_rgr", [["30Rnd_65x39_caseless_mag", 3, 30], ["16Rnd_9x21_Mag", 2, 16], ["SmokeShell", 1 ,1], ["SmokeShellGreen", 1, 1], ["Chemlight_green", 1, 1]]],
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
/* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[],
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
]
- Misc
[
[
"arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco", // Primary weapon, (weapon items) silencer, pointer, optic
["30Rnd_65x39_caseless_mag", 30], // Loaded mag in primary muzzle, ammo count
["1Rnd_HE_Grenade_shell", 1], // Loaded mag in secondary muzzle, ammo count
"" // Bipod
],
[], // Secondary weapon info (see primary above)
[ // handGun info (see primary above)
"hgun_P07_F", "", "", "",
["16Rnd_9x21_Mag", 16],
[],
""
],
[ // Uniform
"U_B_CombatUniform_mcam", // Uniform Type
[ // Uniform Items
["FirstAidKit", 1], // Type, count
["30Rnd_65x39_caseless_mag", 30, 2]
] // Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
],
[ // Vest Info
"V_PlateCarrierGL_rgr", // Vest Type
[ // Vest Items
["30Rnd_65x39_caseless_mag", 30, 3]
]
],
[], // Backpack Info (follows same layout as above for Uniform and Vest)
"H_HelmetSpecB_blk", // Helmet
"G_Tactical_Clear", //Facewear glasses/bandanna etc
["Binocular", "", "", "", [], [], ""], // Weapon Binocular (follows same layout as other weapons above)
["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"] // AssignedItems ItemGPS can also be a UAV Terminal
]