commandTarget: Difference between revisions

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m (Bot: Reverted to revision 90478 by killzone_kid on 2015-07-02T20:46:57Z)
m (template:command argument fix)
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| Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.  |= Description
| Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.  |DESCRIPTION=
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| unitName '''commandTarget''' target |= Syntax
| unitName '''commandTarget''' target |SYNTAX=




|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=


|p2= target: [[Object]] |= Parameter 2
|p2= target: [[Object]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |= Example 1
|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1=


|x2= <code>[[player]] [[commandTarget]] bob;</code> |= Example 1
|x2= <code>[[player]] [[commandTarget]] bob;</code> |EXAMPLE1=
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| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. |=
| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. |=


| [[assignedTarget]], [[doTarget]] |= See also
| [[assignedTarget]], [[doTarget]] |SEEALSO=


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Revision as of 14:35, 7 April 2019

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Description

Description:
Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
Groups:
Uncategorised

Syntax

Syntax:
unitName commandTarget target
Parameters:
unitName: Object
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 commandTarget _WSoldier1;
Example 2:
player commandTarget bob;

Additional Information

See also:
assignedTargetdoTarget

Notes

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Notes

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