BIS fnc diagBulletCam: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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| unit call [[BIS_fnc_diagBulletCam]] |SYNTAX= | | unit call [[BIS_fnc_diagBulletCam]] |SYNTAX= | ||
|p1= unit: [[Object]] - the shooting unit. Can be a vehicle. |= | |p1= unit: [[Object]] - the shooting unit. Can be a vehicle. |PARAMETER1= | ||
| [[Boolean]] - [[true]] when done |RETURNVALUE= | | [[Boolean]] - [[true]] when done |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code> |= | |x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code> |EXAMPLE1= | ||
|x2= <code>{{codecomment|// bullet camera will be removed after 10s}} | |x2= <code>{{codecomment|// bullet camera will be removed after 10s}} | ||
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_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired"; | _ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired"; | ||
[[sleep]] 10; | [[sleep]] 10; | ||
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code> |= | _unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:29, 7 April 2019
Description
- Description:
- Add a "bullet camera" to shots fired by the specified unit.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit call BIS_fnc_diagBulletCam
- Parameters:
- unit: Object - the shooting unit. Can be a vehicle.
- Return Value:
- Boolean - true when done
Examples
- Example 1:
player call BIS_fnc_diagBulletCam;
- Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];
Additional Information
- See also:
- Event HandlersCamera Control Commands
Notes
-
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