BIS fnc diagBulletCam: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| unit call [[BIS_fnc_diagBulletCam]] |SYNTAX=
| unit call [[BIS_fnc_diagBulletCam]] |SYNTAX=


|p1= unit: [[Object]] - the shooting unit. Can be a vehicle. |= Parameter 1
|p1= unit: [[Object]] - the shooting unit. Can be a vehicle. |PARAMETER1=


| [[Boolean]] - [[true]] when done |RETURNVALUE=
| [[Boolean]] - [[true]] when done |RETURNVALUE=
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|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code> |= Example 1
|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code> |EXAMPLE1=


|x2= <code>{{codecomment|// bullet camera will be removed after 10s}}
|x2= <code>{{codecomment|// bullet camera will be removed after 10s}}
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_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired";
_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired";
[[sleep]] 10;
[[sleep]] 10;
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code> |= Example 2
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code> |EXAMPLE2=
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Revision as of 14:29, 7 April 2019

Hover & click on the images for description

Description

Description:
Add a "bullet camera" to shots fired by the specified unit.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
unit call BIS_fnc_diagBulletCam
Parameters:
unit: Object - the shooting unit. Can be a vehicle.
Return Value:
Boolean - true when done

Examples

Example 1:
player call BIS_fnc_diagBulletCam;
Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];

Additional Information

See also:
Event HandlersCamera Control Commands

Notes

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Only post proven facts here! Add Note

Notes

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