BIS fnc halo: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| [unit, altitude] call [[BIS_fnc_halo]] |SYNTAX=
| [unit, altitude] call [[BIS_fnc_halo]] |SYNTAX=


|p1= unit: [[Object]] - the HALO performing unit |= Parameter 1
|p1= unit: [[Object]] - the HALO performing unit |PARAMETER1=


|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |= Parameter 2
|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_halo]]; {{codecomment|// Instantly parachutes the player object}}</code> |= Example 1
|x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_halo]]; {{codecomment|// Instantly parachutes the player object}}</code> |EXAMPLE1=


|x2= <code><nowiki>[</nowiki>player, 100] call BIS_fnc_halo; {{codecomment|// Increases the altitude of player by 100 before HALO}}</code> |= Example 2
|x2= <code><nowiki>[</nowiki>player, 100] call BIS_fnc_halo; {{codecomment|// Increases the altitude of player by 100 before HALO}}</code> |EXAMPLE2=
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Revision as of 14:30, 7 April 2019


Hover & click on the images for description

Description

Description:
Makes a High Altitude Low Opening (HALO) parachute jump.
Arma 3
HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, altitude] call BIS_fnc_halo
Parameters:
unit: Object - the HALO performing unit
altitude: Number - (Optional, default 0) altitude added to the unit before HALO
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_halo; // Instantly parachutes the player object
Example 2:
[player, 100] call BIS_fnc_halo; // Increases the altitude of player by 100 before HALO

Additional Information

See also:
See also needed

Notes

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Notes

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