enableGunLights Arma 2: Difference between revisions
| m (template:command argument fix) | m (template:command argument fix) | ||
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| |1.51|= Game version | |1.51|= Game version | ||
| |arg= local |=  | |arg= local |Multiplayer Arguments= | ||
| |eff= global |=  | |eff= global |Multiplayer Effects= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:08, 5 August 2019
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- _group enableGunLights true;
- Example 2:
- _unit enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
- 
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Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters
 
	