underwater: Difference between revisions
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m (template:command argument fix) |
Killzone Kid (talk | contribs) (mystery revealed, it a mini sub command) |
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| | | Returns whether the object is fully underwater<br><br> | ||
{{Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} |DESCRIPTION= | |||
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| '''underwater''' object |SYNTAX= | | '''underwater''' object |SYNTAX= | ||
|p1= object: [[Object]] | |p1= object: [[Object]] - mini-submarine |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] - [[true]] if submerged |RETURNVALUE= | ||
|x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|EXAMPLE1= | |x1= <code>_isUnderwater = [[underwater]] [[vehicle]] [[player]];</code>|EXAMPLE1= | ||
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2= | |x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2= |
Revision as of 00:40, 9 August 2019
Description
- Description:
- Returns whether the object is fully underwater
- Groups:
- Uncategorised
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
_isUnderwater = underwater vehicle player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This is still quite buggy and not always reliable. Code in Example 2 is a good alternative.