BIS fnc endMissionServer: Difference between revisions

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| endType call [[BIS_fnc_endMissionServer]] |SYNTAX=
| endType call [[BIS_fnc_endMissionServer]] |SYNTAX=


|p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br />
|p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br>
Can be '''custom''' or one of dynamically calculated ones:
Can be '''custom''' or one of dynamically calculated ones:
* "EveryoneWon" - show "MISSION COMPLETED" to everyone
* "EveryoneWon" - show "MISSION COMPLETED" to everyone

Revision as of 12:56, 19 March 2020

Hover & click on the images for description

Description

Description:
Ends the mission properly for all players in a multiplayer environment.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
endType call BIS_fnc_endMissionServer
Parameters:
endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:
  • "EveryoneWon" - show "MISSION COMPLETED" to everyone
  • "EveryoneLost" - show "MISSION FAILED" to everyone
  • "SideScore" - show "YOUR SIDE WON" to side with largest score
  • "GroupScore" - show "YOUR GROUP WON" to group with largest score
  • "PlayerScore" - show "YOU WON" to player with largest score
 
Return Value:
Boolean

Examples

Example 1:
"SideScore" call BIS_fnc_endMissionServer;

Additional Information

See also:
BIS_fnc_endMissionfailMissionforceEndendMission

Notes

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Notes

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