BIS fnc exportCfgVehiclesAssetDB: Difference between revisions
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| [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHint]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] |SEEALSO= | | [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHint]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] |SEEALSO= |
Revision as of 23:32, 19 December 2019
Description
- Description:
- Copies CfgVehicles information to clipboard in wiki format. Used to export:
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [side, category] call BIS_fnc_exportCfgVehiclesAssetDB
- Parameters:
- side: Array or Number - (default: [4,5,6,7,8,9]) can be:
- 0: OPFOR / CSAT
- 1: BLUFOR / NATO
- 2: Independent / Guerrilla
- 3: Civilian
- 4: Unknown
- 5: Enemy
- 6: Friendly
- 7: Logic
- 8: Empty
- 9: AmbientLife
- category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:- 0: civilian units
- 1: structures
- 2: ruins and wrecks
- 3: equipment
- 4: objects
- 5: VR
- 6: animals
- Return Value:
- Nothing
Examples
- Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // OPFOR / CSAT [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // BLUFOR / NATO [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Independent / Guerrilla [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, Civilian [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, Objects [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Civilian side, Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // Other - Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
Additional Information
- See also:
- sideCfgVehicles config side valueBIS_fnc_exportCfgGroupsBIS_fnc_exportCfgHintBIS_fnc_exportCfgMagazinesBIS_fnc_exportCfgPatchesBIS_fnc_exportCfgVehiclesBIS_fnc_exportCfgWeapons
Notes
-
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