BIS fnc sceneCheckWeapons: Difference between revisions
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{{Function | |||
|game1= arma2 | |||
| | |version1= 1.00 | ||
| | <!--|exec= server|=--> | ||
<!--|arg= local--> | |||
< | <!--|eff= local--> | ||
| < | |descr= Checks if participants haven't missing weapon or haven't it selected before scene<br>Function works as toggle - | ||
<br>1st run of script: running in SETUP mode - sets correct weapons for scene<br> | |||
2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any) | |||
| | ||s1= [participants] call [[BIS_fnc_sceneCheckWeapons]]|=Syntax | ||
| | |p1= participants: [[Array]] - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) An array of arrays in format:<br> | ||
0: [[Object]] - Unit to check<br>1: [[String]] - Weapon type (primary, pistol) | |||
| | |r1= [[Nothing]] | ||
| | | |x1= <code>[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] [[call]] [[BIS_fnc_sceneCheckWeapons]];</code> | ||
|exec= call | |||
|seealso= | |||
}} | }} |
Revision as of 11:16, 8 January 2020
Description
- Description:
- Checks if participants haven't missing weapon or haven't it selected before scene
Function works as toggle -
1st run of script: running in SETUP mode - sets correct weapons for scene
2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any) - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [participants] call BIS_fnc_sceneCheckWeapons
- Parameters:
- participants: Array - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) An array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol) - Return Value:
- Nothing
Examples
- Example 1:
[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] call BIS_fnc_sceneCheckWeapons;
Additional Information
- See also:
- See also needed
Notes
-
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