synchronizeObjectsAdd: Difference between revisions
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| unit '''synchronizeObjectsAdd'''   | | unit '''synchronizeObjectsAdd''' objects |SYNTAX=  | ||
|p1= unit: [[Object]]   | |p1= unit: [[Object]]  |PARAMETER1=    | ||
|p2=   | |p2= objects: [[Array]] - An array of objects |PARAMETER2=    | ||
|p3= |PARAMETER3=    | |p3= |PARAMETER3=    | ||
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|x1= <  | |x1= <code>_acm = _groupLogic [[createUnit]] ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"];  | ||
_acm synchronizeObjectsAdd [player];</  | _acm [[synchronizeObjectsAdd]] <nowiki>[</nowiki>[[player]]<nowiki>]</nowiki>;</code>|EXAMPLE1=    | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
Revision as of 13:43, 24 September 2020
Description
- Description:
 - Add given objects to the unit's list of synchronized objects.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - unit synchronizeObjectsAdd objects
 - Parameters:
 - unit: Object
 - objects: Array - An array of objects
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
 - synchronizeObjectsRemove
 
Notes
- 
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