locked: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}") |
||
Line 48: | Line 48: | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group: | [[Category:Command_Group: Object Manipulation|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:24, 15 September 2020
Description
- Description:
- Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_locked = locked _jeepOne;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3
- Command Group: Object Manipulation
- Command Group: Vehicle Assignment