BIS fnc reviveEhDammaged: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function|= Comments " to "{{Function|Comments= ") |
m (Text replacement - "\[\[Category\:Function Group\: Revive(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 32: | Line 32: | ||
}} | }} | ||
[[Category:Functions|{{uc:reviveEhDammaged}}]] | [[Category:Functions|{{uc:reviveEhDammaged}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]] |
Revision as of 13:03, 12 October 2020
Description
- Description:
/* unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note