save3DENInventory: Difference between revisions
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| Saves current state of | | Saves the current state of entities' inventory to the current mission's [[Mission.sqm]]. |DESCRIPTION= | ||
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| [[save3DENInventory]] entities |SYNTAX= | | [[save3DENInventory]] entities |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= [[save3DENInventory]] [_soldier1,_solider2]; |EXAMPLE1= | |x1= <code>[[save3DENInventory]] [_soldier1,_solider2];</code> |EXAMPLE1= | ||
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[[get3DENMouseOver]] | [[get3DENMouseOver]] |
Revision as of 12:09, 12 September 2020
Description
- Description:
- Saves the current state of entities' inventory to the current mission's Mission.sqm.
- Groups:
- Eden Editor
Syntax
- Syntax:
- save3DENInventory entities
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- Return Value:
- Nothing
Examples
- Example 1:
save3DENInventory [_soldier1,_solider2];
Additional Information
- See also:
- get3DENMouseOver add3DENConnection add3DENEventHandler collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType
Notes
-
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