get3DENCamera
Description
- Description:
 - Returns the camera Object used by the Eden Editor.
 - Groups:
 - Eden Editor
 
Syntax
- Syntax:
 - get3DENCamera
 - Return Value:
 - Object - Eden Editor camera
 
Examples
- Example 1:
 - Example 2:
 - //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
 
Additional Information
- See also:
 - move3DENCamera set3DENAttributes
 
Notes
- 
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