setPilotLight: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Lights |GROUP1= ") |
mNo edit summary |
||
Line 8: | Line 8: | ||
|gr1 = Lights |GROUP1= | |gr1 = Lights |GROUP1= | ||
|arg= local |MPARGUMENTS= | |||
|eff= global |MPeff= | |eff= global |MPeff= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 11:23, 26 September 2020
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };