setStamina: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|arg= local |Effects in MP=" to "|arg= local |Arguments in MP=") |
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|eff= local |Effects in MP= | |eff= local |Effects in MP= | ||
|arg= local | | |arg= local |Arguments in MP= | ||
|gr1= Stamina System |GROUP1= | |gr1= Stamina System |GROUP1= |
Revision as of 02:35, 25 September 2020
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Stamina System
Syntax
Examples
- Example 1:
player setStamina 42;
Additional Information
Notes
-
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Bottom Section
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.