BIS fnc moduleFuel: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|eff= global |Effects in MP= | |eff= global |Effects in MP= | ||
| Set fuel of linked units' '''vehicles'''. | | Set fuel of linked units' '''vehicles'''. | ||
{{Informative|Regarding locality: unit's '''vehicle''' must be local to the machine, the unit itself can be remote.}} |Description= | {{Informative|Regarding locality: unit's '''vehicle''' must be local to the machine, the unit itself can be remote.}} |Description= | ||
| [logic, units, isActivated] call [[BIS_fnc_moduleFuel]] |Syntax= | | [logic, units, isActivated] call [[BIS_fnc_moduleFuel]] |Syntax= | ||
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| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value= | | [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value= | ||
|x1= <code>[myLogic, [unit1, unit2, vehicle1], [[true]]] [[call]] [[BIS_fnc_moduleFuel]];</code> |Example 1= | |x1= <code>[myLogic, [unit1, unit2, vehicle1], [[true]]] [[call]] [[BIS_fnc_moduleFuel]];</code> |Example 1= | ||
| [[fuel]], [[setFuel]] |See also= | | [[fuel]], [[setFuel]] |See also= |
Revision as of 23:29, 16 January 2021
Description
Syntax
- Syntax:
- [logic, units, isActivated] call BIS_fnc_moduleFuel
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted fuel level, in range 0..1
- units: Array of Objects - list of units
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, [unit1, unit2, vehicle1], true] call BIS_fnc_moduleFuel;
Additional Information
Notes
-
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