Functions by Functionality – Category

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{{Hatnote|See also: [[Scripting Commands by Functionality]]}}
{| class="wikitable sortable" width = "100%"
{{wip}}
|-
__NOTOC__
! Command Group !! Description !! Examples !! Only for !! #Functions
== Introduction ==
|-
This page has been created to help you find the appropriate functions when you are dealing with specific scripting situations (e.g. all functions that have to do with triggers, or to control unit behaviour, etc.).
| style="width: 15%" | [[:Category:Function Group: Ambient|Function Group: Ambient]] || Functions to fill a mission with life. || [[BIS_fnc_ambientAnim]], [[BIS_fnc_ambientFlyby]] || || {{PAGESINCATEGORY:Function Group: Ambient|pages}}
|-
| [[:Category:Function Group: Arrays|Arrays]] || Functions to manipulate arrays. || [[BIS_fnc_arrayInsert]], [[BIS_fnc_arrayFindDeep]] || || {{PAGESINCATEGORY:Function Group: Arrays|pages}}
|-
| [[:Category:Function Group: Bitwise|Bitwise]] || Functions for bitwise operations and working with flags. || [[BIS_fnc_bitwiseAND]], [[BIS_fnc_decodeFlags8]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Bitwise|pages}}
|-
| [[:Category:Function Group: Briefing|Briefing]] || Functions to create briefings. || [[BIS_fnc_briefingAnimate]], [[BIS_fnc_briefingInit]] || || {{PAGESINCATEGORY:Function Group: Briefing|pages}}
|-
| [[:Category:Function Group: Broken Functions|Broken Functions]] || Functions which do not work or have no effect at all. || - || || {{PAGESINCATEGORY:Function Group: Broken Functions|pages}}
|-
| [[:Category:Function Group: Camera|Camera]] || Functions to manipulate cameras. || [[BIS_fnc_camera_deleted]], [[BIS_fnc_camera_getFocus]] || || {{PAGESINCATEGORY:Function Group: Camera|pages}}
|-
| [[:Category:Function Group: Campaign|Campaign]] || Mostly functions used in the APEX Protocol campaign. Also see [[:Category:Function Group: CampaignLobby|CampaignLobby]] and [[:Category:Function Group: CampaignManager|CampaignManager]]. || [[BIS_fnc_EXP_camp_addTickets]], [[BIS_fnc_isCampaign]] || || {{PAGESINCATEGORY:Function Group: Campaign|pages}}
|-
| [[:Category:Function Group: Combat|Combat]] || Functions used to manipulate AI in combat. || [[BIS_fnc_fire]], [[BIS_fnc_stalk]] || || {{PAGESINCATEGORY:Function Group: Combat|pages}}
|-
| [[:Category:Function Group: CombatPatrol|CombatPatrol]] || Functions used in the [[Arma 3 MP Combat Patrol]] game mode. || [[BIS_fnc_CPDummy]], [[BIS_fnc_CPInit]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: CombatPatrol|pages}}
|-
| [[:Category:Function Group: Communication Menu|Communication Menu]] || Functions used to add or remove entries from the communication menu. || [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_commsMenuToggleAvailability]] || || {{PAGESINCATEGORY:Function Group: Communication Menu|pages}}
|-
| [[:Category:Function Group: Configs|Configs]] || Functions to work with configs. || [[BIS_fnc_getCfgSubClasses]], [[BIS_fnc_getCfg]] || || {{PAGESINCATEGORY:Function Group: Configs|pages}}
|-
| [[:Category:Function Group: Contact|Contact]] || Functions used in the [[Arma 3 Contact]] campaign. Many of them cannot be used ouside of the Contact DLC. || [[BIN_fnc_inDangerZone]], [[BIN_fnc_showSimpleNotification]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Contact|pages}}
|-
| [[:Category:Function Group: Curator|Curator (Zeus)]] || [[Arma 3 Curator|Zeus]] related functions. For modules see [[:Category:Function Group: Modules - Curator|Modules - Curator]]. || [[BIS_fnc_curatorHint]], [[BIS_fnc_isCurator]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Curator|pages}}
|-
| [[:Category:Function Group: Database|Database]] || Functions to create and change databases. || [[BIS_fnc_dbClassId]], [[BIS_fnc_dbSymbolClass]] || {{arma3}} and {{TKOH}} || {{PAGESINCATEGORY:Function Group: Database|pages}}
|-
| [[:Category:Function Group: Diagnostic|Diagnostic]] || Debug functions. || [[BIS_fnc_debugConsoleExec]], [[BIS_fnc_fps]] || || {{PAGESINCATEGORY:Function Group: Diagnostic|pages}}
|-
| [[:Category:Function Group: Eden Editor|Eden Editor]] || [[Eden Editor]] related functions. || [[BIS_fnc_3DENIntel]], [[BIS_fnc_3DENTutorial]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Eden Editor|pages}}
|-
| [[:Category:Function Group: Effects|Effects]] || Functions to manipulate various effects like guns firing. || [[BIS_fnc_effectFired]], [[BIS_fnc_healthEffects]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Effects|pages}}
|-
| [[:Category:Function Group: Environment|Environment]] || Functions to change the environment e.g., time, weather || [[BIS_fnc_calculateDateTime]], [[BIS_fnc_interpolateWeather]] ||  || {{PAGESINCATEGORY:Function Group: Environment|pages}}
|-
| [[:Category:Function Group: Event Handlers|Event Handlers]] || Functions to work with Event Handlers || [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_onLoad]] ||  || {{PAGESINCATEGORY:Function Group: Event Handlers|pages}}
|-


Keep in mind that there can be cases where certain functions may appear in more than one category.
|}
 
{{Informative|Non-categorised functions can be found in [[:Category:Function Group: Uncategorised]].}}
{{Informative|Command groups might differ from the categories used ingame in the [[Arma 3 Function Viewer]].}}
<!--
<div class="floating-box fnc">
==[[:Category:Function Group: Actions|Actions]]==
'''Description.'''
;e.g.
:[[BIS_fnc_packStaticWeapon]]
:[[BIS_fnc_unpackStaticWeapon]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Ambient|Ambient]]==
'''Description.'''
;e.g.
:[[BIS_fnc_ambientAnim]]
:[[BIS_fnc_ambientFlyby]]
:[[BIS_fnc_animalBehaviour]]
:[[BIS_fnc_ambientBlacklist]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Animals|Animals]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleAnimals]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Arrays|Arrays]]==
'''Description.'''
;e.g.
:[[BIS_fnc_arrayPush]]
:[[BIS_fnc_findExtreme]]
:[[BIS_fnc_returnNestedElement]]
:[[BIS_fnc_randomIndex]]
:[[BIS_fnc_sortBy]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Briefing|Briefing]]==
'''Description.'''
;e.g.
:[[BIS_fnc_briefingAnimate]]
:[[BIS_fnc_briefingInit]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Combat|Combat]]==
'''Description.'''
;e.g.
:[[BIS_fnc_enemyDetected]]
:[[BIS_fnc_enemyTargets]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Configs|Configs]]==
'''Description.'''
;e.g.
:[[BIS_fnc_loadClass]]
:[[BIS_fnc_returnParents]]
:[[BIS_fnc_getCfgDataPool]]
:[[BIS_fnc_getCfgData]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Conversations|Conversations]]==
'''Description.'''
;e.g.
:[[BIS_fnc_genericSentence]]
:[[BIS_fnc_genericSentenceInit]]
:[[BIS_fnc_kbCreateDummy]]
:[[BIS_fnc_kbTopicConfig]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Curator|Curator]]==
'''Description.'''
;e.g.
:[[BIS_fnc_drawCuratorRespawnMarkers]]
:[[BIS_fnc_moduleCuratorSetAttributes]]
:[[BIS_fnc_moduleCuratorSetCamera]]
:[[BIS_fnc_curatorWaypointPlaced]]
:[[BIS_fnc_addCuratorAreaFromTrigger]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: CuratorChallenges|CuratorChallenges]]==
'''Description.'''
;e.g.
:[[BIS_fnc_addCuratorChallenge]]
:[[BIS_fnc_curatorChallengeIlluminate]]
:[[BIS_fnc_curatorChallengeSpawnLightning]]
:[[BIS_fnc_manageCuratorChallenges]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Database|Database]]==
'''Description.'''
;e.g.
:[[BIS_fnc_dbImportConfig]]
:[[BIS_fnc_dbValueRemove]]
:[[BIS_fnc_dbValueReturn]]
:[[BIS_fnc_dbValueSet]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Debug|Debug]]==
'''Description.'''
;e.g.
:[[BIS_fnc_codePerformance]]
:[[BIS_fnc_functionPath]]
:[[BIS_fnc_halt]]
:[[BIS_fnc_isDemo]]
:[[BIS_fnc_shutdown]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Diagnostic|Diagnostic]]==
'''Description.'''
;e.g.
:[[BIS_fnc_diagAnim]]
:[[BIS_fnc_diagBulletCam]]
:[[BIS_fnc_diagKnownTargets]]
:[[BIS_fnc_diagRadio]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Eden Editor|Eden Editor]]==
'''Description.'''
;e.g.
:[[BIS_fnc_3DENCamera]]
:[[BIS_fnc_3DENExportOldSQM]]
:[[BIS_fnc_3DENIntel]]
:[[BIS_fnc_3DENShowMessage]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Effects|Effects]]==
'''Description.'''
;e.g.
:[[BIS_fnc_effectFired]]
:[[BIS_fnc_effectFiredRocket]]
:[[BIS_fnc_effectKilledAirDestruction]]
:[[BIS_fnc_moduleEffectsBubbles]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Environment|Environment]]==
'''Description.'''
;e.g.
:[[BIS_fnc_destroyCity]]
:[[BIS_fnc_moduleSkiptime]]
:[[BIS_fnc_sandstorm]]
:[[BIS_fnc_setFog]]
:[[BIS_fnc_setOvercast]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Events|Events]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleDate]]
:[[BIS_fnc_moduleGenericRadio]]
:[[BIS_fnc_moduleSaveGame]]
:[[BIS_fnc_moduleVolume]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Feedback|Feedback]]==
'''Description.'''
;e.g.
:[[BIS_fnc_bloodEffect]]
:[[BIS_fnc_damagePulsing]]
:[[BIS_fnc_fatigueEffect]]
:[[BIS_fnc_indicateBleeding]]
:[[BIS_fnc_healing]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Geometry|Geometry]]==
'''Description.'''
;e.g.
:[[BIS_fnc_dirTo]]
:[[BIS_fnc_distance2D]]
:[[BIS_fnc_inAngleSector]]
:[[BIS_fnc_isInsideArea]]
:[[BIS_fnc_relativeDirTo]]
:[[BIS_fnc_relPos]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: GroupModifiers|GroupModifiers]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleCombatGetIn]]
:[[BIS_fnc_moduleGroupID]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: GUI|GUI]]==
'''Description.'''
;e.g.
:[[BIS_fnc_3Dcredits]]
:[[BIS_fnc_credits]]
:[[BIS_fnc_GUIeditor]]
:[[BIS_fnc_typeText]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Helicopters|Helicopters]]==
'''Description.'''
;e.g.
:[[BIS_fnc_helicopterCanFly]]
:[[BIS_fnc_helicopterDamage]]
:[[BIS_fnc_helicopterSeat]]
:[[BIS_fnc_helicopterType]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Hints|Hints]]==
'''Description.'''
;e.g.
:[[BIS_fnc_advHint]]
:[[BIS_fnc_advHintArg]]
:[[BIS_fnc_advHintCall]]
:[[BIS_fnc_advHintCredits]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Intel|Intel]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleCreateDiaryRecord]]
:[[BIS_fnc_moduleDiary]]
:[[BIS_fnc_moduleHQ]]
:[[BIS_fnc_moduleTaskCreate]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Inventory|Inventory]]==
'''Description.'''
;e.g.
:[[BIS_fnc_addWeapon]]
:[[BIS_fnc_baseWeapon]]
:[[BIS_fnc_deleteInventory]]
:[[BIS_fnc_invAdd]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: LiveFeed|LiveFeed]]==
'''Description.'''
;e.g.
:[[BIS_fnc_liveFeedModuleEffects]]
:[[BIS_fnc_liveFeedModuleInit]]
:[[BIS_fnc_liveFeedModuleSetSource]]
:[[BIS_fnc_liveFeedModuleSetTarget]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Map|Map]]==
'''Description.'''
;e.g.
:[[BIS_fnc_drawAO]]
:[[BIS_fnc_mapSize]]
:[[BIS_fnc_markerToTrigger]]
:[[BIS_fnc_markWaypoints]]
:[[BIS_fnc_randomPosTrigger]]
:[[BIS_fnc_worldArea]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Mines|Mines]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleMine]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Misc|Misc]]==
'''Description.'''
;e.g.
:[[BIS_fnc_addStackedEventHandler]]
:[[BIS_fnc_buildingPositions]]
:[[BIS_fnc_listPlayers]]
:[[BIS_fnc_posToGrid]]
:[[BIS_fnc_runLater]]
:[[BIS_fnc_traceBullets]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Missions|Missions]]==
'''Description.'''
;e.g.
:[[BIS_fnc_basicTask]]
:[[BIS_fnc_forceEnd]]
:[[BIS_fnc_missionHandlers]]
:[[BIS_fnc_missionTasks]]
:[[BIS_fnc_singleMissionConfig]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: MissionTypes|MissionTypes]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleMPTypeDefense]]
:[[BIS_fnc_moduleMPTypeGameMaster]]
:[[BIS_fnc_moduleMPTypeSectorControl]]
:[[BIS_fnc_moduleMPTypeSeize]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: ModuleFiringDrills|ModuleFiringDrills]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleFDCPClear]]
:[[BIS_fnc_moduleFDCPIn]]
:[[BIS_fnc_moduleFDCPOut]]
:[[BIS_fnc_moduleFiringDrill]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Modules|Modules]]==
'''Description.'''
;e.g.
:[[BIS_fnc_initModules]]
:[[BIS_fnc_moduleExecute]]
:[[BIS_fnc_moduleModules]]
:[[BIS_fnc_moduleTriggers]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: ModuleTimeTrials|ModuleTimeTrials]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleTimeTrial]]
:[[BIS_fnc_moduleTTCPIn]]
:[[BIS_fnc_moduleTTCPOut]]
:[[BIS_fnc_moduleTTCPTrigger]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: MP|Multiplayer]]==
'''Description.'''
;e.g.
:[[BIS_fnc_call]]
:[[BIS_fnc_execVM]]
:[[BIS_fnc_MP]]
:[[BIS_fnc_MPexec]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Multiplayer|Multiplayer]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleBleedTickets]]
:[[BIS_fnc_moduleCountdown]]
:[[BIS_fnc_moduleRespawnTickets]]
:[[BIS_fnc_moduleSector]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Numbers|Numbers]]==
'''Description.'''
;e.g.
:[[BIS_fnc_countdown]]
:[[BIS_fnc_cutDecimals]]
:[[BIS_fnc_greatestNum]]
:[[BIS_fnc_randomNum]]
:[[BIS_fnc_roundNum]]
:[[BIS_fnc_sortNum]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Objectives|Objectives]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleObjective]]
:[[BIS_fnc_moduleObjectiveFind]]
:[[BIS_fnc_moduleObjectiveSector]]
:[[BIS_fnc_moduleObjectiveTarget]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: ObjectModifiers|ObjectModifiers]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleAI]]
:[[BIS_fnc_moduleDoorOpen]]
:[[BIS_fnc_moduleMode]]
:[[BIS_fnc_moduleShowHide]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Objects|Objects]]==
'''Description.'''
;e.g.
:[[BIS_fnc_boundingBoxDimensions]]
:[[BIS_fnc_boundingCircle]]
:[[BIS_fnc_getTurrets]]
:[[BIS_fnc_objectType]]
:[[BIS_fnc_spawnObjects]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: OO|OO]]==
'''Description.'''
;e.g.
:[[BIS_fnc_addClassOO]]
:[[BIS_fnc_createObjectOO]]
:[[BIS_fnc_validateParametersOO]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Params|Params]]==
'''Description.'''
;e.g.
:[[BIS_fnc_getParamValue]]
:[[BIS_fnc_initParams]]
:[[BIS_fnc_paramCountdown]]
:[[BIS_fnc_paramDaytime]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Radio|Radio]]==
'''Description.'''
;e.g.
:[[BIS_fnc_radioSetChannel]]
:[[BIS_fnc_radioSetPlaylist]]
:[[BIS_fnc_radioSetTrack]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Respawn|Respawn]]==
'''Description.'''
;e.g.
:[[BIS_fnc_addRespawnInventory]]
:[[BIS_fnc_addRespawnPosition]]
:[[BIS_fnc_getRespawnInventories]]
:[[BIS_fnc_respawnSeagull]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Scenes|Scenes]]==
'''Description.'''
;e.g.
:[[BIS_fnc_sceneCheckWeapons]]
:[[BIS_fnc_sceneGetObjects]]
:[[BIS_fnc_sceneSetBehaviour]]
:[[BIS_fnc_sceneSetObjects]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Sides|Sides]]==
'''Description.'''
;e.g.
:[[BIS_fnc_areFriendly]]
:[[BIS_fnc_enemySides]]
:[[BIS_fnc_friendlySides]]
:[[BIS_fnc_sideName]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Sites|Sites]]==
'''Description.'''
;e.g.
:[[BIS_fnc_animalSiteSpawn]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Spawning|Spawning]]==
'''Description.'''
;e.g.
:[[BIS_fnc_ObjectsGrabber]]
:[[BIS_fnc_ObjectsMapper]]
:[[BIS_fnc_prepareAO]]
:[[BIS_fnc_selectCrew]]
:[[BIS_fnc_spawnCrew]]
:[[BIS_fnc_spawnVehicle]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Strategic|Strategic]]==
'''Description.'''
;e.g.
:[[BIS_fnc_getUnitInsignia]]
:[[BIS_fnc_ORBATAnimate]]
:[[BIS_fnc_ORBATOpen]]
:[[BIS_fnc_ORBATTooltip]]
:[[BIS_fnc_setUnitInsignia]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: StrategicMap|StrategicMap]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleStrategicMapImage]]
:[[BIS_fnc_moduleStrategicMapInit]]
:[[BIS_fnc_moduleStrategicMapMission]]
:[[BIS_fnc_moduleStrategicMapOpen]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Strings|Strings]]==
'''Description.'''
;e.g.
:[[BIS_fnc_alignTabs]]
:[[BIS_fnc_filterString]]
:[[BIS_fnc_inString]]
:[[BIS_fnc_phoneticalWord]]
:[[BIS_fnc_splitString]]
:[[BIS_fnc_trimString]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Supports|Supports]]==
'''Description.'''
;e.g.
:[[BIS_fnc_addSupportLink]]
:[[BIS_fnc_changeSupportRadioChannel]]
:[[BIS_fnc_limitSupport]]
:[[BIS_fnc_removeSupportLink]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Systems|Systems]]==
'''Description.'''
;e.g.
:[[BIS_fnc_RespawnManager]]
:[[BIS_fnc_respect]]
:[[BIS_fnc_supplydrop]]
:[[BIS_fnc_supplydropService]]
:[[BIS_fnc_transportService]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Tasks|Tasks]]==
'''Description.'''
;e.g.
:[[BIS_fnc_deleteTask]]
:[[BIS_fnc_setTask]]
:[[BIS_fnc_taskCreate]]
:[[BIS_fnc_taskState]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Variables|Variables]]==
'''Description.'''
;e.g.
:[[BIS_fnc_areEqual]]
:[[BIS_fnc_getServerVariable]]
:[[BIS_fnc_loadFunctions]]
:[[BIS_fnc_setServerVariable]]
:[[BIS_fnc_swapVars]]
:[[BIS_fnc_variableSpaceAdd]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Vectors|Vectors]]==
'''Description.'''
;e.g.
:[[BIS_fnc_magnitude]]
:[[BIS_fnc_rotateVector2D]]
:[[BIS_fnc_unitVector]]
:[[BIS_fnc_vectorFromXToY]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Vehicles|Vehicles]]==
'''Description.'''
;e.g.
:[[BIS_fnc_absSpeed]]
:[[BIS_fnc_missileLaunchPositionFix]]
:[[BIS_fnc_vehicleRoles]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: VR|VR]]==
'''Description.'''
;e.g.
:[[BIS_fnc_VRCourseBallistics1]]
:[[BIS_fnc_VRCourseCommandingActions1]]
:[[BIS_fnc_VRCourseCommandingBehaviour1]]
:[[BIS_fnc_VRCourseCommandingMovement1]]
:[[BIS_fnc_VRCourseCommandingVehicles1]]
</div>
 
<div class="floating-box fnc">
==[[:Category:Function Group: Waypoints|Waypoints]]==
'''Description.'''
;e.g.
:[[BIS_fnc_scriptedWaypointType]]
:[[BIS_fnc_wpFastRope]]
:[[BIS_fnc_wpLand]]
:[[BIS_fnc_wpPatrol]]
:[[BIS_fnc_wpSuppress]]
</div>
-->
<br clear="all">
 
[[Category:Functions]]

Revision as of 16:03, 11 October 2020

Command Group Description Examples Only for #Functions
Function Group: Ambient Functions to fill a mission with life. BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby 13
Arrays Functions to manipulate arrays. BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep 42
Bitwise Functions for bitwise operations and working with flags. BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 Arma 3 17
Briefing Functions to create briefings. BIS_fnc_briefingAnimate, BIS_fnc_briefingInit 4
Broken Functions Functions which do not work or have no effect at all. - 23
Camera Functions to manipulate cameras. BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus 16
Campaign Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign 19
Combat Functions used to manipulate AI in combat. BIS_fnc_fire, BIS_fnc_stalk 7
CombatPatrol Functions used in the Arma 3 MP Combat Patrol game mode. BIS_fnc_CPDummy, BIS_fnc_CPInit Arma 3 9
Communication Menu Functions used to add or remove entries from the communication menu. BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability 7
Configs Functions to work with configs. BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg 22
Contact Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification Arma 3 102
Curator (Zeus) Zeus related functions. For modules see Modules - Curator. BIS_fnc_curatorHint, BIS_fnc_isCurator Arma 3 38
Database Functions to create and change databases. BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass Arma 3 and Template:TKOH 22
Diagnostic Debug functions. BIS_fnc_debugConsoleExec, BIS_fnc_fps 77
Eden Editor Eden Editor related functions. BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial Arma 3 29
Effects Functions to manipulate various effects like guns firing. BIS_fnc_effectFired, BIS_fnc_healthEffects Arma 3 15
Environment Functions to change the environment e.g., time, weather BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather 19
Event Handlers Functions to work with Event Handlers BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad 13

Subcategories

This category has the following 59 subcategories, out of 59 total.

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