Functions by Functionality – Category
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! Command Group !! Description !! Examples !! Only for !! #Functions | |||
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| style="width: 15%" | [[:Category:Function Group: Ambient|Function Group: Ambient]] || Functions to fill a mission with life. || [[BIS_fnc_ambientAnim]], [[BIS_fnc_ambientFlyby]] || || {{PAGESINCATEGORY:Function Group: Ambient|pages}} | |||
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| [[:Category:Function Group: Arrays|Arrays]] || Functions to manipulate arrays. || [[BIS_fnc_arrayInsert]], [[BIS_fnc_arrayFindDeep]] || || {{PAGESINCATEGORY:Function Group: Arrays|pages}} | |||
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| [[:Category:Function Group: Bitwise|Bitwise]] || Functions for bitwise operations and working with flags. || [[BIS_fnc_bitwiseAND]], [[BIS_fnc_decodeFlags8]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Bitwise|pages}} | |||
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| [[:Category:Function Group: Briefing|Briefing]] || Functions to create briefings. || [[BIS_fnc_briefingAnimate]], [[BIS_fnc_briefingInit]] || || {{PAGESINCATEGORY:Function Group: Briefing|pages}} | |||
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| [[:Category:Function Group: Broken Functions|Broken Functions]] || Functions which do not work or have no effect at all. || - || || {{PAGESINCATEGORY:Function Group: Broken Functions|pages}} | |||
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| [[:Category:Function Group: Camera|Camera]] || Functions to manipulate cameras. || [[BIS_fnc_camera_deleted]], [[BIS_fnc_camera_getFocus]] || || {{PAGESINCATEGORY:Function Group: Camera|pages}} | |||
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| [[:Category:Function Group: Campaign|Campaign]] || Mostly functions used in the APEX Protocol campaign. Also see [[:Category:Function Group: CampaignLobby|CampaignLobby]] and [[:Category:Function Group: CampaignManager|CampaignManager]]. || [[BIS_fnc_EXP_camp_addTickets]], [[BIS_fnc_isCampaign]] || || {{PAGESINCATEGORY:Function Group: Campaign|pages}} | |||
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| [[:Category:Function Group: Combat|Combat]] || Functions used to manipulate AI in combat. || [[BIS_fnc_fire]], [[BIS_fnc_stalk]] || || {{PAGESINCATEGORY:Function Group: Combat|pages}} | |||
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| [[:Category:Function Group: CombatPatrol|CombatPatrol]] || Functions used in the [[Arma 3 MP Combat Patrol]] game mode. || [[BIS_fnc_CPDummy]], [[BIS_fnc_CPInit]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: CombatPatrol|pages}} | |||
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| [[:Category:Function Group: Communication Menu|Communication Menu]] || Functions used to add or remove entries from the communication menu. || [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_commsMenuToggleAvailability]] || || {{PAGESINCATEGORY:Function Group: Communication Menu|pages}} | |||
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| [[:Category:Function Group: Configs|Configs]] || Functions to work with configs. || [[BIS_fnc_getCfgSubClasses]], [[BIS_fnc_getCfg]] || || {{PAGESINCATEGORY:Function Group: Configs|pages}} | |||
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| [[:Category:Function Group: Contact|Contact]] || Functions used in the [[Arma 3 Contact]] campaign. Many of them cannot be used ouside of the Contact DLC. || [[BIN_fnc_inDangerZone]], [[BIN_fnc_showSimpleNotification]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Contact|pages}} | |||
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| [[:Category:Function Group: Curator|Curator (Zeus)]] || [[Arma 3 Curator|Zeus]] related functions. For modules see [[:Category:Function Group: Modules - Curator|Modules - Curator]]. || [[BIS_fnc_curatorHint]], [[BIS_fnc_isCurator]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Curator|pages}} | |||
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| [[:Category:Function Group: Database|Database]] || Functions to create and change databases. || [[BIS_fnc_dbClassId]], [[BIS_fnc_dbSymbolClass]] || {{arma3}} and {{TKOH}} || {{PAGESINCATEGORY:Function Group: Database|pages}} | |||
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| [[:Category:Function Group: Diagnostic|Diagnostic]] || Debug functions. || [[BIS_fnc_debugConsoleExec]], [[BIS_fnc_fps]] || || {{PAGESINCATEGORY:Function Group: Diagnostic|pages}} | |||
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| [[:Category:Function Group: Eden Editor|Eden Editor]] || [[Eden Editor]] related functions. || [[BIS_fnc_3DENIntel]], [[BIS_fnc_3DENTutorial]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Eden Editor|pages}} | |||
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| [[:Category:Function Group: Effects|Effects]] || Functions to manipulate various effects like guns firing. || [[BIS_fnc_effectFired]], [[BIS_fnc_healthEffects]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Effects|pages}} | |||
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| [[:Category:Function Group: Environment|Environment]] || Functions to change the environment e.g., time, weather || [[BIS_fnc_calculateDateTime]], [[BIS_fnc_interpolateWeather]] || || {{PAGESINCATEGORY:Function Group: Environment|pages}} | |||
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| [[:Category:Function Group: Event Handlers|Event Handlers]] || Functions to work with Event Handlers || [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_onLoad]] || || {{PAGESINCATEGORY:Function Group: Event Handlers|pages}} | |||
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|} | |||
Revision as of 16:03, 11 October 2020
Command Group | Description | Examples | Only for | #Functions |
---|---|---|---|---|
Function Group: Ambient | Functions to fill a mission with life. | BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby | 13 | |
Arrays | Functions to manipulate arrays. | BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep | 42 | |
Bitwise | Functions for bitwise operations and working with flags. | BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 | Arma 3 | 17 |
Briefing | Functions to create briefings. | BIS_fnc_briefingAnimate, BIS_fnc_briefingInit | 4 | |
Broken Functions | Functions which do not work or have no effect at all. | - | 23 | |
Camera | Functions to manipulate cameras. | BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus | 16 | |
Campaign | Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. | BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign | 19 | |
Combat | Functions used to manipulate AI in combat. | BIS_fnc_fire, BIS_fnc_stalk | 7 | |
CombatPatrol | Functions used in the Arma 3 MP Combat Patrol game mode. | BIS_fnc_CPDummy, BIS_fnc_CPInit | Arma 3 | 9 |
Communication Menu | Functions used to add or remove entries from the communication menu. | BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability | 7 | |
Configs | Functions to work with configs. | BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg | 22 | |
Contact | Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. | BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification | Arma 3 | 102 |
Curator (Zeus) | Zeus related functions. For modules see Modules - Curator. | BIS_fnc_curatorHint, BIS_fnc_isCurator | Arma 3 | 38 |
Database | Functions to create and change databases. | BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass | Arma 3 and Template:TKOH | 22 |
Diagnostic | Debug functions. | BIS_fnc_debugConsoleExec, BIS_fnc_fps | 77 | |
Eden Editor | Eden Editor related functions. | BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial | Arma 3 | 29 |
Effects | Functions to manipulate various effects like guns firing. | BIS_fnc_effectFired, BIS_fnc_healthEffects | Arma 3 | 15 |
Environment | Functions to change the environment e.g., time, weather | BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather | 19 | |
Event Handlers | Functions to work with Event Handlers | BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad | 13 |
Subcategories
This category has the following 59 subcategories, out of 59 total.
F
- Function Group: Ambient (13 P)
- Function Group: Briefing (4 P)
- Function Group: Broken Functions (23 P)
- Function Group: Camera (16 P)
- Function Group: Combat (7 P)
- Function Group: CombatPatrol (9 P)
- Function Group: Configs (22 P)
- Function Group: Conversations (14 P)
- Function Group: Database (22 P)
- Function Group: Diagnostic (77 P)
- Function Group: Eden Editor (29 P)
- Function Group: Effects (15 P)
- Function Group: Environment (19 P)
- Function Group: Event Handlers (13 P)
- Function Group: Feedback (14 P)
- Function Group: GUI (87 P)
- Function Group: Interaction (13 P)
- Function Group: Inventory (36 P)
- Function Group: Live Feed (5 P)
- Function Group: Map and Markers (55 P)
- Function Group: Missions (22 P)
- Function Group: Multiplayer (17 P)
- Function Group: OO (3 P)
- Function Group: Positions (16 P)
- Function Group: Program Flow (9 P)
- Function Group: Radio (4 P)
- Function Group: Respawn (59 P)
- Function Group: Revive (23 P)
- Function Group: RichCurve (29 P)
- Function Group: Scenes (23 P)
- Function Group: Sides (20 P)
- Function Group: Sound (13 P)
- Function Group: Spectator (11 P)
- Function Group: Strategic (12 P)
- Function Group: Strings (16 P)
- Function Group: Supports (10 P)
- Function Group: Systems (21 P)
- Function Group: Tasks (34 P)
- Function Group: Timeline (32 P)
- Function Group: Uncategorised (empty)
- Function Group: Variables (7 P)
- Function Group: Vehicles (18 P)
- Function Group: VR (55 P)
- Function Group: Warlords (71 P)
- Function Group: Waypoints (23 P)
- Function Group: Weapons (12 P)