BIS fnc HUDLimits: Difference between revisions
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{{Function|Comments=  | {{Function|Comments=  | ||
| tkoh |Game name=  | | tkoh |Game name=  | ||
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|gr1= GUI |GROUP1=  | |gr1= GUI |GROUP1=  | ||
| Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].<br>  | | Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].<br>  | ||
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* same or higher priority will replace currently set priority  | * same or higher priority will replace currently set priority  | ||
* using a negative priority will reset the values if absolute value is same or higher than current level |DESCRIPTION=  | * using a negative priority will reset the values if absolute value is same or higher than current level |DESCRIPTION=  | ||
| [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]] |SYNTAX=  | | [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]] |SYNTAX=  | ||
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| [[Array]] - current value of [[HUDMovementLevels]] |RETURNVALUE=  | | [[Array]] - current value of [[HUDMovementLevels]] |RETURNVALUE=  | ||
|x1= <code><nowiki>[</nowiki>[0,0,0], [1, 0, 50], [0,0,0]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits altitude on HUD to 50m max}}</code> |EXAMPLE1=  | |x1= <code><nowiki>[</nowiki>[0,0,0], [1, 0, 50], [0,0,0]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits altitude on HUD to 50m max}}</code> |EXAMPLE1=  | ||
|x2= <code><nowiki>[</nowiki>[0,0,0], [0, 0, 0], [1,330,30, myTarget]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits orientation towards myTarget by ±30°}}</code> |EXAMPLE2=  | |x2= <code><nowiki>[</nowiki>[0,0,0], [0, 0, 0], [1,330,30, myTarget]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits orientation towards myTarget by ±30°}}</code> |EXAMPLE2=  | ||
| [[HUDMovementLevels]], [[setHUDMovementLevels]] |SEEALSO=  | | [[HUDMovementLevels]], [[setHUDMovementLevels]] |SEEALSO=  | ||
Revision as of 21:49, 16 January 2021
Description
- Description:
 - Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also setHUDMovementLevels.
Notes:- default value is 0, which means no limits were assigned
 - using 0 in min or max value will hide the corresponding limit
 - same or higher priority will replace currently set priority
 - using a negative priority will reset the values if absolute value is same or higher than current level
 
 - Execution:
 - call
 - Groups:
 - GUI
 
Syntax
- Syntax:
 - [speedLimit, altLimit, dirLimit] call BIS_fnc_HUDLimits
 - Parameters:
 - speedLimit: Array in format [priority, min, max]:
 - altLimit: Array in format [priority, min, max]:
 - dirLimit: Array in format [priority, min, max, target]:
 - Return Value:
 - Array - current value of HUDMovementLevels
 
Examples
- Example 1:
 [[0,0,0], [1, 0, 50], [0,0,0]] call BIS_fnc_HUDLimits; // limits altitude on HUD to 50m max- Example 2:
 [[0,0,0], [0, 0, 0], [1,330,30, myTarget]] call BIS_fnc_HUDLimits; // limits orientation towards myTarget by ±30°
Additional Information
- See also:
 - HUDMovementLevelssetHUDMovementLevels
 
Notes
- 
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