getCalculatePlayerVisibilityByFriendly: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "True" to "true")
m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}")
Line 38: Line 38:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|New_Scripting_Commands_List}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 14:11, 5 January 2021

Hover & click on the images for description

Description

Description:
Returns true if visibility of player by friendly units is calculated.
Groups:
System

Syntax

Syntax:
getCalculatePlayerVisibilityByFriendly
Return Value:
Boolean - true visibility is calculated, false if not

Examples

Example 1:
_isCalculated = getCalculatePlayerVisibilityByFriendly;

Additional Information

See also:
calculatePlayerVisibilityByFriendly

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


Bottom Section