entities: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "{{since" to "{{Since") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
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| {{Command|Comments= | {{Command|Comments= | ||
| | arma2oa |Game name= | | arma2oa |Game name= | ||
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| |gr1= Object Detection |GROUP1= | |gr1= Object Detection |GROUP1= | ||
| | Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax. | | Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax. | ||
| {{Informative | '''Optimisation tip''': Keep number of types in both ''includeTypes'' and ''excludeTypes'' arrays to a minimum by possibly using parent/base classes.<br>If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.}} |DESCRIPTION= | {{Informative | '''Optimisation tip''': Keep number of types in both ''includeTypes'' and ''excludeTypes'' arrays to a minimum by possibly using parent/base classes.<br>If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.}} |DESCRIPTION= | ||
| | [[entities]] type |SYNTAX= | | [[entities]] type |SYNTAX= | ||
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| | [[Array]] |RETURNVALUE= | | [[Array]] |RETURNVALUE= | ||
| |s2= [[entities]] [typesInclude, typesExclude, includeCrews, excludeDead] {{Since|arma3|1.65.138685|y}} |SYNTAX2= | |s2= [[entities]] [typesInclude, typesExclude, includeCrews, excludeDead] {{Since|arma3|1.65.138685|y}} |SYNTAX2= | ||
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| |r2= [[Array]] |RETURNVALUE2= | |r2= [[Array]] |RETURNVALUE2= | ||
| |x1= <code>_allcars = [[entities]] "Car";</code> |EXAMPLE1=   | |x1= <code>_allcars = [[entities]] "Car";</code> |EXAMPLE1=   | ||
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| |x4= Return all alive [[west]] soldiers on foot:<code>_footsoldiers = [[entities]] [<nowiki/>["SoldierWB"], [], [[false]], [[true]]];</code> |EXAMPLE4= | |x4= Return all alive [[west]] soldiers on foot:<code>_footsoldiers = [[entities]] [<nowiki/>["SoldierWB"], [], [[false]], [[true]]];</code> |EXAMPLE4= | ||
| | [[nearEntities]], [[allUnits]], [[vehicles]], [[agents]], [[allMissionObjects]] |SEEALSO= | | [[nearEntities]], [[allUnits]], [[vehicles]], [[agents]], [[allMissionObjects]] |SEEALSO= | ||
Revision as of 01:21, 17 January 2021
Description
- Description:
- Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
- Groups:
- Object Detection
Syntax
- Syntax:
- entities type
- Parameters:
- type: String - if an empty string "" is provided, all entities are returned
- Return Value:
- Array
Alternative Syntax
- Syntax:
- entities [typesInclude, typesExclude, includeCrews, excludeDead] Template:Since
- Parameters:
- typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
- typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
- includeCrews: Boolean - (Optional, default false) include crews currently in vehicles
- excludeDead: Boolean - (Optional, default false) exclude dead entities
- Return Value:
- Array
Examples
- Example 1:
- _allcars = entities "Car";
- Example 2:
- Return all alive entities on the map:_allalive = entities [[], [], true, true];
- Example 3:
- Return dead and alive entities but logic:_notlogic = entities [[], ["Logic"], true];
- Example 4:
- Return all alive west soldiers on foot:_footsoldiers = entities [["SoldierWB"], [], false, true];
Additional Information
Notes
- 
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