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Return a list of agents in the current mission.
TeamsObject Detection


Return Value:
Array of Team Members


Example 1:

Additional Information

See also:
teams agent createAgent isAgent forEachMemberAgent entities allCurators allGroups allDead playableUnits switchableUnits vehicles allUnitsUAV allDeadMen


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Only post proven facts here! Add Note
Rocket - c
Posted on Apr 04, 2012 - 10:48 (UTC)
Note that agents returns a reference to the agent itself, not the object. For example:
{ alive _x } count agents;
would return an error But you can assign the agent a reference using setVariable, and then reference it, for example:
{ alive (_x getVariable ["agentObject", objNull]) } count agents;
would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example:
_agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
Killzone_Kid - c
Posted on Aug 01, 2013 - 21:55 (UTC)
Alternatively, to get object from agent reference use agent command.
PierreMGI - c
Posted on May 26, 2020 - 14:10 (UTC)
In debug console, pointing at an agent:
cursorObject; // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it is an object teamMember cursorObject; // returns the same value Agent 0xcbce41c0, but now it is the agent cursorObject in agents; // will return false (even if you can read the value Agent 0xcbce41c0 in the agents array) teamMember cursorObject in agents; // returns true. TeamMember allows to refer to the agent under the cursorObject agent teamMember cursorObject isEqualTo cursorObject; // true, same object.