getCalculatePlayerVisibilityByFriendly: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
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| {{Command | {{Command | ||
| |arma3 | |arma3 | ||
| |1.84 | |1.84 | ||
| |gr1= System  | |gr1= System | ||
| | Returns [[true]] if visibility of [[player]] by friendly units is calculated. | | Returns [[true]] if visibility of [[player]] by friendly units is calculated. | ||
| | '''getCalculatePlayerVisibilityByFriendly''' | | '''getCalculatePlayerVisibilityByFriendly''' | ||
| | [[Boolean]] - [[true]] visibility is calculated, [[false]] if not  | | [[Boolean]] - [[true]] visibility is calculated, [[false]] if not | ||
| |x1= <code>_isCalculated = [[getCalculatePlayerVisibilityByFriendly]];</code> | |x1= <code>_isCalculated = [[getCalculatePlayerVisibilityByFriendly]];</code> | ||
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| [[calculatePlayerVisibilityByFriendly]] | [[calculatePlayerVisibilityByFriendly]] | ||
| |  |MPBEHAVIOUR=   | |  |MPBEHAVIOUR=   | ||
| }} | }} | ||
Revision as of 00:36, 18 January 2021
Description
Syntax
- Syntax:
- getCalculatePlayerVisibilityByFriendly
- Return Value:
- Boolean - true visibility is calculated, false if not
Examples
- Example 1:
- _isCalculated = getCalculatePlayerVisibilityByFriendly;
Additional Information
- See also:
- calculatePlayerVisibilityByFriendly
Notes
- 
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Notes
 
	