enableGunLights Arma 2: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma2oa  | | arma2oa | ||
| |1.51 | |1.51 | ||
| |gr1 = Lights  | |gr1 = Lights | ||
| |gr2 = Weapons  | |gr2 = Weapons | ||
| |arg= local  | |arg= local | ||
| |eff= global  | |eff= global | ||
| | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | ||
| {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}}  | {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} | ||
| | thing [[enableGunLights]] value  | | thing [[enableGunLights]] value | ||
| |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights  | |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights | ||
| |p2= value: [[Boolean]]  | |p2= value: [[Boolean]] | ||
| | [[Nothing]]  | | [[Nothing]] | ||
| |x1= <code>_group [[enableGunLights]] [[true]];</code>  | |x1= <code>_group [[enableGunLights]] [[true]];</code> | ||
| |x2= <code>_unit [[enableGunLights]] [[false]];</code>  | |x2= <code>_unit [[enableGunLights]] [[false]];</code> | ||
| | [[enableGunLights]]  | | [[enableGunLights]] | ||
| }} | }} | ||
Revision as of 00:35, 18 January 2021
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
- Groups:
- LightsWeapons
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- _group enableGunLights true;
- Example 2:
- _unit enableGunLights false;
Additional Information
- See also:
- enableGunLights
Notes
- 
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Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands
 
	
