isWeaponRested: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.42 | |1.42 | ||
|arg= local | |arg= local | ||
|gr1= Weapons | |gr1= Weapons | ||
| Returns true if weapon is currently rested. | | Returns true if weapon is currently rested. | ||
| [[isWeaponRested]] unit | | [[isWeaponRested]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> | |x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> | ||
| [[isWeaponDeployed]] | | [[isWeaponDeployed]] | ||
}} | }} |
Revision as of 01:03, 18 January 2021
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49
isWeaponRested player
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.