locked: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
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| [[lock]], [[setVehicleLock]], [[lockedDriver]], [[lockedCargo]], [[lockedTurret]] |See also= | | [[lock]], [[setVehicleLock]], [[lockedDriver]], [[lockedCargo]], [[lockedTurret]] |See also= | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 14:50, 17 January 2021
Description
- Description:
- Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_locked = locked _jeepOne;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands