setFlagTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= local|MP argument= | |arg= local|MP argument= | ||
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Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px). | Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px). | ||
{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} | {{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} | ||
| flag [[setFlagTexture]] texture | | flag [[setFlagTexture]] texture | ||
|p1= flag: [[Object]] | |p1= flag: [[Object]] | ||
|p2= texture: [[String]] | |p2= texture: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> | |x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> | ||
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> | |x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> | ||
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> | |x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> | ||
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code> | |x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code> | ||
|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> | |x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> | ||
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]]; | |x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]]; | ||
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | _flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | ||
_flag [[setFlagSide]] [[east]];</code> | _flag [[setFlagSide]] [[east]];</code> | ||
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] | | [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] | ||
|gr1= Flags | |gr1= Flags |
Revision as of 11:12, 18 January 2021
Description
- Description:
- Sets flag texture.
If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px). - Groups:
- Flags
Syntax
- Syntax:
- flag setFlagTexture texture
- Parameters:
- flag: Object
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
- Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands