BIN fnc setTargetWeight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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Revision as of 22:07, 17 January 2021
Description
- Description:
/* bin_fnc_setTargetWeight Set target priroty which is used later by bin_fnc_findTargetWeight function to find target. Input: 0: _input - Unit, vehicle, group or side. 1: _value - scalar above 0 - weight which is later used by selectRandomWeighted script command. Values equal or less than 0 are excluded from target selection Examples: [west,0] call bin_fnc_setTargetWeight - all units from side "west" will be ignored by targeting system [player,10] call bin_fnc_setTargetWeight - Increase player chance of being targeted by drone weapons [bis_car,0] call bin_fnc_setTargetWeight - Vehicle & it is crew will be ignored by targeting system */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Behavior
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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