BIS fnc radialRed: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Feedback |GROUP1=
|gr1 = Feedback


| Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]]. |DESCRIPTION=
| Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]].


| [victim, bodyPart, damage, shooter] call [[BIS_fnc_radialRed]] |SYNTAX=
| [victim, bodyPart, damage, shooter] call [[BIS_fnc_radialRed]]


|p1= victim: [[Object]] - unit who gets damage |PARAMETER1=
|p1= victim: [[Object]] - unit who gets damage


|p2= bodyPart: [[String]] - body part which gets damage |PARAMETER2=
|p2= bodyPart: [[String]] - body part which gets damage


|p3= damage: [[Number]] - received damage amount |PARAMETER3=
|p3= damage: [[Number]] - received damage amount


|p4= shooter: [[Object]] - (Optional, default objNull) shooter - requested only if ''bodyPart'' is not empty string |PARAMETER4=
|p4= shooter: [[Object]] - (Optional, default objNull) shooter - requested only if ''bodyPart'' is not empty string


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code> |EXAMPLE1=
|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code>


| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]] |SEEALSO=
| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]]


}}
}}

Revision as of 23:38, 17 January 2021

Hover & click on the images for description

Description

Description:
Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
Parameters:
victim: Object - unit who gets damage
bodyPart: String - body part which gets damage
damage: Number - received damage amount
shooter: Object - (Optional, default objNull) shooter - requested only if bodyPart is not empty string
Return Value:
Nothing

Examples

Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];

Additional Information

See also:
HandleDamage EHBIS_fnc_radialRedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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