fillWeaponsFromPool: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofpr | | ofpr | ||
|1.75 | |1.75 | ||
|gr1= Weapon Pool | |gr1= Weapon Pool | ||
| Adds magazines from the campaign pool to the given unit, depending on his weapons. | | Adds magazines from the campaign pool to the given unit, depending on his weapons. | ||
| '''fillWeaponsFromPool''' unitName | | '''fillWeaponsFromPool''' unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[fillWeaponsFromPool]] _soldier</code> | |x1= <code>[[fillWeaponsFromPool]] _soldier</code> | ||
| | | | ||
}} | }} |
Revision as of 00:37, 18 January 2021
Description
- Description:
- Adds magazines from the campaign pool to the given unit, depending on his weapons.
- Groups:
- Weapon Pool
Syntax
Examples
- Example 1:
fillWeaponsFromPool _soldier
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Weapon Pool
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands