isRemoteExecutedJIP: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<!-- Appropriate categories go here -->" to "") |
||
Line 29: | Line 29: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma3| Remote Execution}} | {{GameCategory|arma3| Remote Execution}} |
Revision as of 09:07, 18 January 2021
Description
- Description:
- Returns true if the code context is being remote executed from the JIP queue by remoteExec or remoteExecCall (when JIP param was set). It is a subset of isRemoteExecuted:
- Normal remote execution:
- Remote execution from JIP queue:
- Groups:
- Multiplayer
Syntax
- Syntax:
- isRemoteExecutedJIP
- Return Value:
- Boolean
Examples
- Example 1:
_remoteExecutedJIP = isRemoteExecutedJIP;
Additional Information
- See also:
- isRemoteExecutedremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note