BIS fnc sceneCheckWeapons: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - "haven't" to "have not")
Line 7: Line 7:
|gr1 = Scenes
|gr1 = Scenes


|descr= Checks if participants haven't missing weapon or haven't it selected before scene<br>Function works as toggle -  
|descr= Checks if participants have not missing weapon or have not it selected before scene<br>Function works as toggle -  
   <br>1st run of script: running in SETUP mode - sets correct weapons for scene<br>
   <br>1st run of script: running in SETUP mode - sets correct weapons for scene<br>
   2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
   2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)

Revision as of 09:15, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if participants have not missing weapon or have not it selected before scene
Function works as toggle -
1st run of script: running in SETUP mode - sets correct weapons for scene
2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[participants] call BIS_fnc_sceneCheckWeapons
Parameters:
participants: Array - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) An array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol)
Return Value:
Nothing

Examples

Example 1:
[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] call BIS_fnc_sceneCheckWeapons;

Additional Information

See also:
BIS_fnc_sceneSetObjectsBIS_fnc_objectsGrabberBIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note